LIQUOR & GAMING AUTHORITY OF MANITOBA MANITOBA GAMING MARKET ASSESSMENT Key Findings Report Final SUBMITTED BY: HLT ADVISORY INC. DATE: JANUARY 12TH, 2016 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) TABLE OF CONTENTS 1. INTRODUCTION............................................................................................. 2 1.1 Background ....................................................................................................2 1.2 Organization of the Report ...............................................................................2 2. METHODOLOGY ............................................................................................. 3 2.1 Methodology ...................................................................................................3 3. MACRO GAMING TRENDS .............................................................................. 5 3.1 The Canadian Gaming Industry ........................................................................5 3.2 The Manitoba Gaming Industry ........................................................................6 3.3 Total Gaming Market Performance: Current Performance....................................9 3.4 Gaming Market Performance: Casino Style and VLT Gaming ............................. 10 3.5 Total Gaming Market Performance: Future Outlook .......................................... 13 3.6 Conclusions .................................................................................................. 14 4. GAMING MARKET AREAS ............................................................................. 16 4.1 Casino & Non-Casino Market Areas ................................................................. 16 4.2 Socio-Economic Profile................................................................................... 17 4.3 Gaming Supply Performance .......................................................................... 18 5. POTENTIAL SIZE OF MARKET ...................................................................... 19 5.1 Potential Size of Market: Casino Style Gaming ................................................. 20 5.2 Potential Size of Market: Total Gaming ............................................................ 21 6. MARKET OPPORTUNITY............................................................................... 22 6.1 Supply Base Adequacy ................................................................................... 22 6.2 Conclusions .................................................................................................. 24 1 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 1. Introduction HLT Advisory Inc. (“HLT”) was retained by the Assembly of Manitoba Chiefs (“AMC”) and the Province of Manitoba (the “Province”) through the Liquor & Gaming Authority of Manitoba (“LGA”) to conduct an independent assessment of the potential market for additional First Nation gaming facilities in Manitoba. This report (“Key Findings Report”) summarizes the results of the market assessment. 1.1 BACKGROUND This report is an update to a market assessment conducted by HLT for both parties (AMC and the Province) in 2007 (base data used to complete the 2007 report was mainly from 2005). Whereas the focus on the 2007 report was on casino style gaming (defined in 2007 as casinos and large VLT sites), this updated assessment is on casino style (casinos, gaming devices in non-gaming specific facilities and large VLTs) and all VLT gaming. A Joint Steering Committee Working Group comprising of representatives from AMC, the Province, Manitoba Liquor & Lotteries (“MBLL”) and LGA was formed to oversee HLT’s market assessment. 1.2 ORGANIZATION OF THE REPORT This document represents the Key Findings of the market assessment. The detailed analyses undertaken to arrive at these Key Findings are contained in a separate document entitled Manitoba Gaming Market Assessment. This separate document contains the following sections: • • • • • • Section 1 – Introduction introduces the study and outlines the scope of work undertaken. Section 2 – Methodology describes the methodology used to undertake the province wide assessment. Section 3 - Macro Gaming Trends identifies and assesses key trends that have and are impacting the performance of the Manitoba gaming market with a focus on casino, casino style and VLT gaming. Relevant comparison jurisdictions (mainly other Western Canada provinces) are used to assess Manitoba’s performance. Section 4 - Gaming Market Areas contains the results of the analysis used to delineate the province into gaming market areas. Section 5 - Potential Size of Market focuses on estimating the potential size of the defined gaming market areas. Section 6 - Market Opportunity assesses gaming facility opportunities in light of total market potential estimated in the previous section and existing activity levels (both performance and supply). The remainder of this Key Findings Report is organized under these same section headings. 2 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 2. Methodology This section summarizes the methodology used to complete the gaming market assessment. This methodology has been developed by HLT and is continually refined based on work experience in all Canadian provinces and numerous international jurisdictions. A key component of this experience includes analyzing extensive gaming facility player card data from various Canadian provinces. Casino player card data from Manitoba casinos was not available to be used to complete this assessment. 2.1 METHODOLOGY Exhibit 1 depicts the various components of HLT’s market assessment methodology used to assess the Manitoba gaming market for casino and VLT gaming. It represents a refinement of the methodology used to complete the 2007 report. Exhibit 1 3 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) The methodology contains five core components and numerous data/information inputs: • Macro Gaming Trends identifies key trends that are impacting the current and future outlook for the Manitoba gaming market (with a focus on casino style and VLT gaming) • Distribution of Existing Gaming Win estimates the current distribution of casino and VLT gaming win within Manitoba (by defined gaming market areas) based on the location of existing gaming supply and typical consumer visitation patterns (typical distances that customers travel to visit a gaming facility). • Current Size of Gaming Markets and Supply Availability measures the current size (total gaming win and gaming win per adult) of the defined gaming market areas. • Potential Size (and Distribution) of Markets are estimated based on the experience of comparable markets in terms of similar socio-economic profiles. Supply based factors are also assessed to further understand market performance differences. Estimates of market potential does not imply that this potential can be fully captured by existing and/or new facilities (or gaming supply). For example, some of this potential may be too dispersed (i.e. located in rural areas) for a facility to fully capture. Additionally, some of this potential may also be embedded in segments of the population who do not include gaming as one of their entertainment options for socio-economic or other reasons. • Market Opportunity (Distribution of) further assesses the market potential estimate and identifies market opportunities. Factors considered include captured/uncaptured win, incremental growth/cannibalization (or market share) and existing supply base adequacy. Financial viability of facilities was also considered. 4 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 3. Macro Gaming Trends This section of the report identifies trends that have been impacting and likely will continue to impact the future performance of the entire Manitoba gaming industry and specifically its “casino style” (i.e. casinos, EGD Other - electronic gaming devices in noncasino gaming facilities and large VLT sites) and VLT components. 3.1 THE CANADIAN GAMING INDUSTRY The Canadian gaming industry (all forms of legal gaming) is a large mature entertainment industry (see Exhibit 2). Historic growth has been influenced by the amount and type of increases/decreases in gaming supply - growth trends were greatly impacted by timing of new supply increases or reductions in existing supply levels. The economic recession (2008-2010) has to a large extent, hid the shift from supply to demand driven growth. Future growth will likely be more dependent upon providing consumers with gaming activity that they demand as opposed to simple increases in the supply of existing gaming activities. Exhibit 2 Under a demand driven growth phase, growth is not certain. Since 2009, the Canadian gaming industry has experienced three years of growth and three years of declines. The industry today (2014) is smaller than it was in 2009 (historic high). When final 2015 numbers are available, the industry will show growth but not yet fully rebound to its historic high (HLT estimate). 5 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 3.2 THE MANITOBA GAMING INDUSTRY Manitoba’s gaming industry (all forms of legal gaming) growth trends mirrors that of Canada as a whole – a large mature entertainment industry that is now in a demand phase. The industry has not yet fully rebounded to its historic high achieved in 2011 (see Exhibit 3). Exhibit 3 Manitoba’s gaming industry is dominated by its VLT and casino sectors. Both of these sectors combined account for almost 80.0 percent of the total provincial industry (see Exhibit 4). Exhibit 4 Manitoba Gaming Industry Win Trends by Sector $1.0 Pari-Mutuel Bingo Lottery EGDs - VLTs Casinos EGD Other Win ($Billion) $0.8 $0.6 $0.4 $0.2 $0.0 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Note: Win generated by casino, EGD-VLT, EGD-Other and traditional lotteries are reported on a March 31st fiscal year end and represents approximately 92% of the total gaming win in Canada. All other sectors are generally reported on a calendar year end basis. For presentation purposes, fiscal and calendar year end data have been combined. For instance, March 31st, 2014 data has combined with December 31st, 2013 data and labelled “2014". Source: HLT Advisory Inc. based on most recent data available from Manitoba Liquor & Lotteries Corporation, Liquor & Gaming Authority of Manitoba, and HLT estimates, subject to update as further information becomes available. 6 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) Since 2005 (see Exhibit 5), the performance of Manitoba’s casino and VLT sectors have been impacted by many factors including VLT replacement programs (2005/2007 and 2013/2014), opening of new gaming facilities (Sand Hills, Shark’s Club) as well as various enhancements to facilities and gaming supply (i.e., player club program, event centre at Club Regent, parkade at McPhillips Street casino, expansion slots at South Beach, etc.). Exhibit 5 Manitoba Casino, EGD-Other and VLT Win Trends $0.5 Casinos Increase Due to VLT Replacement $0.4 Win ($Billion) VLT $0.3 EGD Other Redistribution of VLTs from low to Higher Performning Sites * Increased VLTs in FN Locations * Two New Games Introduced Gaming Supply Enhacemen/ New Games at Winnipeg Casinos TITO Machines Instalation & Replacement of E-Bingo at Winnipeg Casinos Online Club Rewards Catalogue Lounched for Winnipeg Casinos $0.2 $0.1 VLT Replacement & Centralized GMS Initiated Q4 FY2013 South Beach Casino Opened in Scanterbury May 2005 Sand Hills Casino Opened in Carberry Jun 2014 * Event Centre at Club Regent * New Parkade at McPhillips * Player Club Systerm Implemented at Aseneska Casino * Slot Expansion at South Beach Casino * Enhanced Player Club Card at Winnipeg Casinos Shark's Club Opened in Winnipeg Jun 2013 $0.0 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Note: Win generated by casino, EGD-VLT, EGD-Other and traditional lotteries are reported on a March 31st fiscal year end and represents approximately 92% of the total gaming win in Canada. All other sectors are generally reported on a calendar year end basis. For presentation purposes, fiscal and calendar year end data have been combined. For instance, March 31st, 2014 data has combined with December 31st, 2013 data and labelled “2014". Source: HLT Advisory Inc. based on most recent data available from Manitoba Liquor & Lotteries Corporation, Liquor & Gaming Authority of Manitoba, and HLT estimates, subject to update as further information becomes available. Comparing Manitoba’s growth to the rest of Canada since 2005, Manitoba’s combined casino and EGD-Other sectors grew by approximately 60% (Exhibit 6). Only British Columbia and Saskatchewan experienced higher growth. Exhibit 6 Casino & EGD-Other Growth Trends - Canada Index 2005=0% 120% ATL CND QC ON MB SK AB BC 100% Win Growth (Index 2005=0%) 80% 60% 40% 20% 0% -20% 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Note: Win generated by casino, EGD-VLT, EGD-Other and traditional lotteries are reported on a March 31st fiscal year end and represents approximately 92% of the total gaming win in Canada. All other sectors are generally reported on a calendar year end basis. For presentation purposes, fiscal and calendar year end data have been combined. For instance, March 31st, 2014 data has combined with December 31st, 2013 data and labelled “2014". Source: HLT Advisory Inc. based on most recent data available from various provincial government agency/corporation annual reports and HLT estimates, subject to update as further information becomes available. 7 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) In terms of VLT’s, Manitoba is the only province that experienced growth since 2005 (just over 10% - see Exhibit 7). Over the past ten years, all provinces including Manitoba have reduced their number of VLT sites. Manitoba is the only province that increased its number of machines (by approximately 700). Exhibit 7 VLT Growth Trends - Canada Index 2005=0% 30.0% ATL CND QC MB SK AB Win Growth (Index 2005=0%) 20.0% 10.0% 0.0% -10.0% -20.0% -30.0% 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Note: Win generated by casino, EGD-VLT, EGD-Other and traditional lotteries are reported on a March 31st fiscal year end and represents approximately 92% of the total gaming win in Canada. All other sectors are generally reported on a calendar year end basis. For presentation purposes, fiscal and calendar year end data have been combined. For instance, March 31st, 2014 data has combined with December 31st, 2013 data and labelled “2014". Source: HLT Advisory Inc. based on most recent data available from various provincial government agency/corporation annual reports and HLT estimates, subject to update as further information becomes available. Essentially, the available growth potential identified in the 2007 report has been captured by changes/enhancements to the existing casino and VLT supply base. 8 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 3.3 TOTAL GAMING MARKET PERFORMANCE: CURRENT PERFORMANCE To assess the market effectiveness or performance of gaming activities across the provinces, gaming spending (or win) per adult as well as gaming win as a percent of income can be used. Manitoba currently has the third highest total gaming spend per adult in Canada ($719 per adult), behind only Saskatchewan and Alberta (see Exhibit 8). Exhibit 8 In terms of spending expressed as percetnage of income, Manitoba currenlty has the second highest spending level in Canada (at 1.9%), just behind Saskatchewan (see Exhibit 9). Exhibit 9 Total Gaming Win as % of Provincial Income 2014 3.00% Win as % of Income 2.50% 2.0% 2.00% 1.50% 1.5% 1.9% 1.6% 1.4% 1.2% 1.2% 1.2% NB NS 1.2% 1.0% 1.00% 0.50% 0.00% BC AB SK MB ON QC PEI NFLD Source: HLT Advisory Inc. based on Statistics Canada Small Area and Administrative Data Division (SAADD), Annual Estimates for Census Families and Individuals (T1 Family File), various gaming provincial agencies/corporations annual gaming reports, Statistics Canada Annual Demographics and HLT estimates. * 2014 based on calendar year 2013 income and FY2014 gaming win. 9 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) While the spend per adult suggests that the Manitoba market has excess demand that could be captured, the spend as a percentage of income suggests that this excess demand is very limited. For example if Manitoba achieved Saskatchewan’s spend per adult of $874, total gaming win in the province would increase by approximately $155 million. However, if Manitoba achieved Saskatchewan’s gaming spend of 2.0 percent of income, total gaming spend in the province would only increase by approximatley $40 million. 3.4 GAMING MARKET PERFORMANCE: CASINO STYLE AND VLT GAMING As noted in the 2007 report, while different gaming activities have different levels of customer appeal, there is a degree of market overlap among all activities. Specifically, some VLT players are also casino (slot) players and vice versa. In terms of facilities, the attraction of a gaming facility containing 5 EGDs (electronic gaming devices) is different than a gaming facility containing 500 EGDs. At some point however, when a smaller facility increases in size, its attraction draw will approach that of the larger facility. When facilities are of the same “quality” (and operate under similar operating policies), regardless of size, the market overlap can be more pronounced. The issue of market overlap between gaming activities and facilities exist (in varying degrees) in Manitoba’s casino, EGD Other and VLT sectors. It also exists in: • Nova Scotia (casinos and VLT sites – especially larger VLT sites containing more than 15 machines); • New Brunswick (casino and VLT sites –especially larger VLT sites containing 25 machines); • Ontario (slot facilities at racetracks, charity casinos and commercial casinos); • Alberta (casinos and VLT sites – especially larger VLT sites containing more than 15 machines); and • British Columbia (community gaming centers or slots at bingo halls and casinos). Given the overlap between casino and EGD gaming (i.e., EGD-Other and EGD-VLTs), it is necessary to assess these sectors individually and combined. 10 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) Manitoba currently has the third highest spend in total casino, EGD Other and VLT spending in Canada behind only Saskatchewan and Alberta (see Exhibit 10). Between 2005 and 2014, Manitoba increased its spending from $503 to $569 per adult (or by $66 per adult). Over this same period, Saskatchewan increased its spending per adult by $86, while Alberta decreased by $23 per adult. Exhibit 10 Manitoba currently has the highest VLT spend in Canada at $310 per adult (see Exhibit 11). Exhibit 11 11 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) In terms of casino style gaming (casinos, EGD Other and large VLT sites – sites with 20 plus machines), Manitoba currently has the second highest spend in Canada, behind only Alberta (approximately $72 behind Alberta) (see Exhibit 12). Exhibit 12 Discounting table gaming, the gap between Manitoba and Alberta decreases to approximately $30 (see Exhibit 13). Exhibit 13 12 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 3.5 TOTAL GAMING MARKET PERFORMANCE: FUTURE OUTLOOK The Canadian gaming industry, as well as Manitoba’s, is in a demand driven growth phase. Future growth in a demand growth phase is less certain than under a supply growth phase. A key emerging trend of the demand growth phase is that spending on all forms of gaming is not keeping pace with population and income growth. Exhibits 14 show Manitoba’s total gaming win per adult and total adult population growth. Win per adult has declined (approximately 7% since 2011), while the total adult population has increased (approximately 6% since 2011). This trend is also evident in the entire Canadian gaming industry as shown in Exhibit 15. Exhibit 14 Exhibit 15 Manitoba Total Gaming Win/Adult Canada Total Gaming Win/Adult $1,000 1,250 $1,000 40,000 Total Win/Adult Total Win/Adult Adult Population Adult Population 1,000 $764 $730 $719 $800 $635 750 Win/Adult ($) $600 $400 500 $200 250 $0 $600 2006 2007 2008 2009 2010 2011 2012 2013 2014 $569 $585 $581 $586 $588 $567 $567 $559 24,000 $547 $536 $400 16,000 $200 8,000 0 2005 32,000 $726 $0 2015 0 2005 Source: HLT Advisory Inc. based on various provincial government agency/corporation annual reports and adult population numbers based on Statistics Canada Demographic 2013. Numbers are subject to update as further information becomes available. Adult Population (000's) $783 $771 $705 Win/Adult ($) $751 $683 Adult Population (000's) $779 $800 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Source: HLT Advisory Inc. based on various provincial government agency/corporation annual reports and adult population numbers based on Statistics Canada Demographic 2014. Numbers are subject to update as further information becomes available. Gaming win as a percent of income, in both Manitoba and Canada, are also not keeping pace with income growth (see Exhibits 16 and 17). Exhibit 16 Exhibit 17 Canadian Gaming Win as % of Income Manitoba Gaming Win as % of Provincial Income 3.0% 3.0% $50.0 2.4% $1,500 Gaming Win as % of Income Gaming Win as % of Income Total Income Total Income 2.32% 2.29% 2.31% 2.23% 2.28% 2.24% $40.0 2.4% $30.0 1.8% $1,200 2.24% 2.13% Win % of Income 1.2% $20.0 0.6% $10.0 0.0% $0.0 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 Income ($Billions) 1.86% Win % of Income 1.91% 1.7% $900 1.6% 1.6% 1.5% 1.5% 1.5% 1.4% 1.4% 1.3% 1.2% $600 0.6% $300 0.0% $0 2005 2015E Source: Source: HLT Advisory Inc. based on Statistics Canada Small Area and Administrative Data Division (SAADD), Annual Estimates for Census Families and Individuals (T1 Family File), various gaming provincial agencies/corporations annual gaming reports, Statistics Canada Annual Demographics and HLT estimates. 2015E based on calendar year 2014 income estimate and 2015 gaming win estimate. 2014 income estimated based on historic income growth by province. 1.8% Income ($Billions) 1.98% 1.8% 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015E Source: Source: HLT Advisory Inc. based on Statistics Canada Small Area and Administrative Data Division (SAADD), Annual Estimates for Census Families and Individuals (T1 Family File), various gaming provincial agencies/corporations annual gaming reports, Statistics Canada Annual Demographics and HLT estimates. 2015E based on calendar year 2014 income estimate and 2015 gaming win estimate. 2014 income estimated based on historic income growth by province. One interpretation of this trend is that the current mix of gaming products including facilities (or delivery format) are not as appealing as they once were. Some strategic directions that are being investigated and implemented in many provinces to address this trend include: • existing facility enhancements (e.g. addition of non-gaming amenities); 13 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) • new facility locations (or relocation of existing facilities); • introduction of new and/or enhanced products (e.g. enhanced Lotto Max and 649 lottery products); and • new delivery formats (internet). These strategic directions all involve considerable investment. The return of investment of these strategic directions will be considerably lower than investments made under a supply growth phase. 3.6 CONCLUSIONS Canada’s gaming industry is a large entertainment industry that is mature (essentially the industry has been flat over the past five years). Manitoba’s recent industry growth trend mirrors Canada’s as a whole. • Mature characteristics include demand growth phase (“giving customers what they want” as oppose to simple supply increases) and investment decisions have higher risks as growth is not certain. • An emerging trend in this growth phase is that gaming expenditures are not keeping pace with both adult population and income growth (challenge facing the industry – is the current mix of products and facilities/delivery channels losing its appeal?). Future growth is not certain. It is becoming increasingly difficult to continue to asses the Canadian gaming industry from a sector perspective due to overlapping consumer appeal between products and the introduction/growth of new delivery channels. This difficulty increases for those provinces like Manitoba that have both casino (including EGD Other) and VLT gaming. • Given the current economic climate, those provinces with both casino (including EGD Other) and VLT gaming are grappling with finding a balance between “giving customers what they want” and “profit maximization”. This is impacting casinos (including EGD Other facilities) as they have higher investment requirements and lower operating margins as compared to VLT gaming. Over the past ten years, Manitoba’s total gaming industry (specifically casino style and VLT activities) performance has increased and currently Alberta and Saskatchewan represent the two most comparable markets. Manitoba and the other two Prairie provinces represent three of the most penetrated gaming markets in North America. • While Manitoba has the third highest expenditure level (as measured by win per adult) in casino, EGD Other and VLT gaming combined in Canada, it has the highest expenditure level in VLTs and the second highest expenditure level in casino style gaming (casinos, EGD Other and large VLT sites). This implies that there is limited growth available in the province. 14 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) Since 2005, the Manitoba casino, EGD Other and VLT sectors grew by approximately $133 million. This growth was driven by: • Operational improvements/enhancements of casinos (e.g. introduction of a player card program and addition of an entertainment centre at MBLL Winnipeg casinos). • The expansion of South Beach First Nation Casino (e.g. additional slot machines and hotel). • The addition of the Sand Hill First Nation casino and the Shark’s Club (EGD Other) facility. • The introduction of almost 700 additional VLTs (619 machines at First Nation sites and 81 machines at non-First Nation sites) and the increase in size (i.e. number of VLT machines per site) of VLT sites. Future province wide market growth, as evident by the experience of comparable markets, is not certain and will likely not result from the simple expansion of the existing supply base. 15 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 4. Gaming Market Areas This section of the report first delineates the province into gaming market areas and assesses these market areas in terms of various socio-economic factors and the performance of the existing supply base (i.e. facilities and gaming devices). Second, the performance of the existing supply base is estimated from a geographic perspective (i.e. where customers reside and where they spend their gaming dollars). 4.1 CASINO & NON-CASINO MARKET AREAS The fundamental assumption underpinning the delineation of market areas (both casino & non-casino areas) is centered on the typical distance customers are willing to travel to visit a casino style facility (or the geographic area from where a casino style facility generates the majority of its business from). For existing casinos and EGD Other facilities, HLT assumed a 60 minute drive time to approximate their market areas. For VLT sites, HLT assumed that VLT sites generate all of their business from their immediate local markets. One exception was made where a number of VLT sites were located close to a neighboring province. Seven gaming markets in total were defined (see Exhibit 18): • Three casino market areas – labelled Winnipeg, Sand Hill and Aseneskak. Note: Winnipeg includes the two MBLL casinos, South Beach and the Shark’s Club. • Four non-casino market areas – labelled Southwest, Parkland, Interlake and North. Exhibit 18 16 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 4.2 SOCIO-ECONOMIC PROFILE The current adult population in the Province is estimated at 998,322 (see Exhibit 19), with almost 90% residing within the three defined casino markets, while the remaining 10% reside in the non-casino markets. Exhibit 19 2015 - Adult Population by Age Group by Market Area Age Group 18-29 30-39 40-49 50-59 60-69 Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 171,533 19,056 3,904 194,493 138,395 14,614 2,590 155,599 129,485 13,492 2,824 145,801 143,098 15,113 3,479 161,690 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Non-Casino Markets 3,197 5,207 3,344 11,970 23,718 2,653 3,988 1,969 7,729 16,339 2,629 4,602 2,207 6,820 16,258 218,211 171,938 162,059 Total Manitoba Adults Under 50 Total % Adults Over 50 Total % 70-79 80+ Total 107,610 12,044 2,664 122,318 59,577 7,384 1,079 68,040 41,012 5,321 471 46,804 790,710 87,024 17,011 894,745 439,413 47,162 9,318 495,893 55.6% 54.2% 54.8% 55.4% 351,297 39,862 7,693 398,852 44.4% 45.8% 45.2% 44.6% 3,956 6,357 2,858 5,474 18,645 3,561 5,669 2,225 3,089 14,543 2,032 3,618 1,352 1,331 8,332 1,640 2,859 878 366 5,742 19,668 32,300 14,832 36,778 103,577 8,479 13,797 7,520 26,519 56,315 43.1% 42.7% 50.7% 72.1% 54.4% 11,189 18,503 7,312 10,259 47,262 56.9% 57.3% 49.3% 27.9% 45.6% 180,335 136,861 76,372 52,546 998,322 552,208 55.3% 446,114 44.7% Source: HLT Advisory Inc. based on data from the National Household Survey (2011) and Anysite 2015 estimates and projections. Other key demographic characteristics of the defined Manitoba market areas include: • Modest population growth expected over the next decade, with the majority of the population growth concentrated in the Winnipeg and Sand Hills (Brandon) areas. • The main urban areas of the province as well as the North, have a much younger population base than the southern rural areas (50 plus age groups are consider core gaming demographic segments). • Significant Aboriginal population is found in the northern areas of the province (Aseneskak, Interlake and the North defined market areas). Aboriginal population is a key gaming market segment in the Prairie Provinces. • Total income in the province has risen steadily with the average income estimated at $40,725. Winnipeg and Manitoba Southwest have higher average incomes, and Interlake and the North have lower average incomes. 17 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 4.3 GAMING SUPPLY PERFORMANCE There are currently (end of FY2015) 6 casino/EGD Other sites containing 3,572 electronic machines and 132 tables, 107 large VLT sites containing 3,473 VLTs and 396 regular VLT sites containing 2,869 VLTs in the province (see Exhibits 20 and 21). Approximately 90% of the casino gaming supply is located within the defined Winnipeg market (approximately 60% of the VLT device supply is also in the Winnipeg market). The defined Manitoba North market is the largest non-casino market area, in terms of total VLT supply, with 517 devices. Exhibit 20 Exhibit 21 FY2015 - Distribution of Gaming Sites by Market Area Casinos & EGDOther Casino Markets Winnipeg Sand Hills Aseneskak Total Casino Markets Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Markets Total Manitoba FY2015 - Distribution of Gaming Devices by Market Area VLT Sites Large 20+ Regular <20 Total VLTs Slot 4 1 1 6 59 12 6 77 238 59 16 313 297 71 22 390 Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets n.a. n.a. n.a. n.a. n.a. 4 6 9 11 30 19 29 18 17 83 23 35 27 28 113 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Non-Casino Markets 6 107 396 503 Total Manitoba Table VLTs (Opened Sites Only) Large Regular Total 20+ <20 VLTs 3,100 300 172 3,572 121 5 6 132 1,975 389 200 2,564 1,805 309 154 2,268 3,780 698 354 4,832 n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. 110 190 230 379 909 113 213 137 138 601 223 403 367 517 1,510 3,572 132 3,473 2,869 6,342 Source: HLT Advisory Inc. b ased on Manitob a Liquor & Lotteries Corporation data. n.a.: not applicab le Source: HLT Advisory Inc. b ased on Manitob a Liquor & Lotteries Corporation data. n.a.: not applicab le The supply base generated total casino, EGD Other and VLT win of $581.1 million in FY2015 (approximately 80% of total gaming win is generated in Winnipeg – Exhibit 22). Exhibit 22 FY2015 - Gaming Supply Performance by Market Area (Total Win -$000) Casino & EGD-Other Win Slot Casino Markets Winnipeg Sand Hills Aseneskak Total Casino Markets $219,263 $6,918 $7,107 $233,289 Non-Casino Markets Manitoba Southwest Parklands Interlake Manitoba North Non-Casino Markets n.a. n.a. n.a. n.a. n.a. Total Manitoba $233,289 Table VLT Win (Opened Sites Only) Total Casino Large 20+ $28,500 $247,763 $129,261 $364 $7,282 $19,531 $374 $7,481 $11,275 $29,238 $262,527 $160,068 n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. n.a. $2,891 $5,359 $8,396 $20,897 $37,543 Regular <20 Total VLTs $81,654 $210,915 $9,941 $29,473 $5,735 $17,010 $97,330 $257,398 $4,426 $9,043 $4,930 $5,230 $23,628 Total $458,679 $36,755 $24,491 $519,925 $7,317 $14,402 $13,326 $26,127 $61,172 $7,317 $14,402 $13,326 $26,127 $61,172 $29,238 $262,527 $197,612 $120,958 $318,569 $581,096 Source: HLT Advisory Inc. based on Manitob a Liquor & Lotteries Corporation data. n.a.: not applicable 18 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 5. Potential Size of Market This section of the report summarizes the market potential estimates for each defined casino and non-casino market areas. These estimates were arrived at using comparable markets and take into consideration the macro gaming trends discussed in Section 3. Comparison markets for each defined Manitoba gaming market area was selected based on a number of key variables: • Total population and total income. • Availably (and access to) casino and VLT gaming. • Percentage of population over age 50. • Percentage of Aboriginal and visible minorities populations. • Average income per adult. Potential size of the market estimates are provided for both “casino style gaming” (defined for the purposes of this report as casinos, EGD Other and large VLT sites) and “total gaming” (defined for the purposes of this report as casino, EGD Other and all VLT gaming regardless of size of sites). A “Low” and a “High” range was also estimated. It is important to note that estimates of market potential do not imply that this potential can be fully captured by existing and/or new facilities (or gaming supply). For example some of this potential may be too dispersed (i.e. located in rural areas) for a facility to fully capture it. Additionally, some of this potential may also be embedded in segments of the population who do not include gaming as one of their entertainment options for socioeconomic or other reasons. 19 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 5.1 POTENTIAL SIZE OF MARKET: CASINO STYLE GAMING Exhibits 23 and 24 summarize the market potential estimates for casino style gaming. The low-end of the range equals the current market performance. Future year increases (decreases) are based solely on population changes. The low-end assumes that current spending levels can be maintained in the future. The high-end of the range assumes a slight increase in spending for Winnipeg, Sand Hill, Manitoba Southwest and Parklands. No increases were estimated for Aseneskak, Interlake and Manitoba North as these market areas have already achieved higher spending levels than all comparison markets. Exhibit 23 Win Potential for Casino Style Gaming - Based on 2015 Win/Adult Levels (Low-End) 2015 2020 2025 Market Total Available Total Adult Area Win Win/ Adult Win/ Potential Potential Potential Adult Win/ Population ($000) Adult ($) Population Adult ($) ($000) ($000) Population Adult ($) ($000) Available Potential ($000) Casino Markets Winnipeg Sand Hills Aseneskak Total Casino Markets 790,710 87,024 17,011 894,745 $360,233 $29,832 $13,127 $403,192 $456 $343 $772 $451 834,210 90,483 16,802 941,495 $456 $343 $772 $450 $380,051 $31,017 $12,966 $424,034 $19,818 $1,186 n.a. $21,004 872,757 94,144 16,485 983,386 $456 $343 $772 $450 $397,612 $32,272 $12,721 $442,606 $37,379 $2,441 n.a. $39,820 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 19,668 32,300 14,832 36,778 103,577 $4,160 $7,002 $9,734 $24,858 $45,754 $212 $217 $656 $676 $442 19,080 31,221 14,735 37,889 102,924 $212 $217 $656 $676 $448 $4,035 $6,768 $9,670 $25,609 $46,083 n.a. n.a. n.a. $751 $751 18,650 29,868 14,490 39,324 102,332 $212 $217 $656 $676 $454 $3,944 $6,475 $9,509 $26,580 $46,509 n.a. n.a. n.a. $1,721 $1,721 Total Manitoba 998,322 $448,946 $450 1,044,419 $450 $470,117 $21,755 1,085,718 $450 $489,115 $41,541 Source: HLT Advisory Inc. b ased on data from Manitob a Liquor & Lotteries Corporation, the National Household Survey (2011), Anysite 2015 estimates and projections and HLT estimates. n.a.: not applicab le - no potential availab le. Exhibit 24 Win Potential for Casino Style Gaming - Based on Potential Win/Adult Levels (High-End) 2015 Market Adult Area Win Win/ Population ($000) Adult ($) 2015 Potential Total Available Win/ Potential Potential Adult ($) ($000) ($000) 2020 Potential Total Increase in Adult Win/ Potential Potential Population Adult ($) ($000) ($000) Available Potential ($000) 2025 Potential Total Increase in Adult Win/ Potential Potential Population Adult ($) ($000) ($000) Available Potential ($000) Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 790,710 87,024 17,011 894,745 $360,233 $29,832 $13,127 $403,192 $456 $343 $772 $451 $475 $400 $772 $473 $375,587 $34,810 $13,127 $423,524 $15,354 $4,978 n.a. $20,332 834,210 90,483 16,802 941,495 $475 $400 $772 $473 $396,250 $36,193 $12,966 $445,409 $20,663 $1,384 n.a. $22,046 $36,016 $6,362 n.a. $42,378 872,757 94,144 16,485 983,386 $475 $400 $772 $473 $414,559 $37,658 $12,721 $464,938 $38,972 $2,848 n.a. $41,820 $54,326 $7,826 n.a. $62,152 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 19,668 32,300 14,832 36,778 103,577 $4,160 $7,002 $9,734 $24,858 $45,754 $212 $217 $656 $676 $442 $275 $275 $656 $676 $472 $5,409 $8,883 $9,734 $24,858 $48,883 $1,249 $1,880 n.a. n.a. $3,129 19,080 31,221 14,735 37,889 102,924 $275 $275 $656 $676 $477 $5,247 $8,586 $9,670 $25,609 $49,112 n.a. n.a. n.a. $751 $751 $1,087 $1,584 n.a. $751 $3,422 18,650 29,868 14,490 39,324 102,332 $275 $275 $656 $676 $483 $5,129 $8,214 $9,509 $26,580 $49,432 n.a. n.a. n.a. $1,721 $1,721 $969 $1,212 n.a. $1,721 $3,902 Total Manitoba 998,322 $448,946 $450 $473 $472,407 $23,461 1,044,419 $473 $494,521 $22,797 $45,800 1,085,718 $474 $514,370 $43,542 $66,054 Source: HLT Advisory Inc. b ased on data from Manitob a Liquor & Lotteries Corporation, the National Household Survey (2011), Anysite 2015 estimates and projections and HLT estimates. n.a.: not applicab le - no potential availab le. In total, under the low-end of the market potential estimate, the current win level is projected to increase by approximately $41 million over the next ten years (2025). Under the high-end, the current win level is projected to increase by approximately $66 million. The majority of this increase is estimated to be concentrated in the defined Winnipeg market area. 20 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 5.2 POTENTIAL SIZE OF MARKET: TOTAL GAMING Exhibits 25 and 26 summarize the market potential estimates for total gaming. The lowend of the range equals the current market performance. Future year increases (decreases) are based solely on population changes. The low-end assumes that current spending levels can be maintained in the future. The high-end of the range assumes a slight increase in spending for Winnipeg, Sand Hill, Manitoba Southwest and Parklands. No increases were estimated for Aseneskak, Interlake and Manitoba North as these market areas already achieve higher spending levels than all comparison markets. Exhibit 23 Win Potential for Total Gaming - Based on 2015 Win/Adult Levels (Low-End) 2015 2020 2025 Market Total Available Total Adult Area Win Win/ Adult Win/ Potential Potential Potential Adult Win/ Population ($000) Adult ($) Population Adult ($) ($000) ($000) Population Adult ($) ($000) Available Potential ($000) Casino Markets Winnipeg Sand Hills Aseneskak Total Casino Markets 790,710 87,024 17,011 894,745 $443,031 $40,051 $18,575 $501,657 $560 $460 $1,092 $561 834,210 90,483 16,802 941,495 $560 $460 $1,092 $560 $467,404 $41,643 $18,347 $527,393 $24,373 $1,592 n.a. $25,965 872,757 94,144 16,485 983,386 $560 $460 $1,092 $560 $489,002 $43,328 $18,000 $550,330 $45,970 $3,277 n.a. $49,247 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 19,668 32,300 14,832 36,778 103,577 $8,724 $16,330 $14,812 $30,404 $70,270 $444 $506 $999 $827 $678 19,080 31,221 14,735 37,889 102,924 $444 $506 $999 $827 $683 $8,464 $15,784 $14,715 $31,322 $70,286 n.a. n.a. n.a. $918 $918 18,650 29,868 14,490 39,324 102,332 $444 $506 $999 $827 $688 $8,273 $15,101 $14,471 $32,509 $70,353 n.a. n.a. n.a. $2,105 $2,105 Total Manitoba 998,322 $571,927 $573 1,044,419 $572 $597,679 $26,883 1,085,718 $572 $620,683 $51,353 Source: HLT Advisory Inc. b ased on data from Manitob a Liquor & Lotteries Corporation, the National Household Survey (2011), Anysite 2015 estimates and projections and HLT estimates. n.a.: not applicab le - no potential availab le. Exhibit 23 Win Potential for Total Gaming - Based on Potential Win/Adult Levels (High-End) 2015 Existing Market Adult Area Win Win/ Population ($000) Adult ($) Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 790,710 87,024 17,011 894,745 $443,031 $40,051 $18,575 $501,657 $560 $460 $1,092 $561 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 19,668 32,300 14,832 36,778 103,577 $8,724 $16,330 $14,812 $30,404 $70,270 Total Manitoba 998,322 $571,927 2015 Potential Total Available Win/ Potential Potential Adult ($) ($000) ($000) 2020 Potential Total Increase in Adult Win/ Potential Potential Population Adult ($) ($000) ($000) Available Potential ($000) 2025 Potential Total Increase in Available Adult Win/ Potential Potential Potential Population Adult ($) ($000) ($000) ($000) $600 $525 $1,092 $602 $474,426 $45,688 $18,575 $538,689 $31,395 $5,637 n.a. $37,032 834,210 90,483 16,802 941,495 $600 $525 $1,092 $602 $500,526 $47,504 $18,347 $566,376 $26,100 $1,816 n.a. $27,916 $57,495 $7,453 n.a. $64,948 872,757 94,144 16,485 983,386 $600 $525 $1,092 $601 $523,654 $49,426 $18,000 $591,080 $49,228 $3,738 n.a. $52,966 $80,623 $9,375 n.a. $89,998 $444 $506 $999 $827 $678 $550 $550 $999 $827 $712 $10,817 $17,765 $14,812 $30,404 $73,798 $2,093 $1,435 n.a. n.a. $3,528 19,080 31,221 14,735 37,889 102,924 $550 $550 $999 $827 $716 $10,494 $17,172 $14,715 $31,322 $73,703 n.a. n.a. n.a. $918 $918 $1,770 $842 n.a. $918 $3,530 18,650 29,868 14,490 39,324 102,332 $550 $550 $999 $827 $720 $10,257 $16,428 $14,471 $32,509 $73,665 n.a. n.a. n.a. $2,105 $2,105 $1,533 $98 n.a. $2,105 $3,736 $573 $614 $612,487 $40,560 1,044,419 $613 $640,079 $28,834 $68,477 1,085,718 $612 $664,745 $55,072 $93,734 Source: HLT Advisory Inc. b ased on data from Manitob a Liquor & Lotteries Corporation, the National Household Survey (2011), Anysite 2015 estimates and projections and HLT estimates. n.a.: not applicab le - no potential availab le. In total, under the low-end of the market potential estimate, the current win level is projected to increase by approximately $51 million over the next ten years (2025). Under the high-end, the current win level is projected to increase by approximately $94 million. The majority of this increase is estimated to be concentrated in the defined Winnipeg market area. 21 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 6. Market Opportunity This section of the report summarizes the results of the market opportunity assessment component of the methodology. Factors considered include captured/uncaptured win, incremental growth/cannibalization (or market share) and existing supply base adequacy. Financial viability of facilities was also considered. The overriding consideration of the opportunity assessment was the existing supply base adequacy (both number of sites and gaming devices and location). 6.1 SUPPLY BASE ADEQUACY To assess the adequacy of the existing supply (both gaming facilities and gaming devices) to accommodate the market potential estimates, HLT consider the distribution and performance of sites and devices at both the provincial and the defined market areas (as well as within each market area). With regard to the current distribution of sites/machines, HLT concludes that concludes that the existing supply base is highly accessible (i.e. people who want to game have multiple opportunities). Exhibits 24 and 25 summarizes the performance (on a win per device per day level) of the existing supply base (electronic gaming devices or slots and VLT machines) for both casino style and total gaming under the low-end and high-end range of the estimate market size potential. Exhibit 24 EGD Supply Performance - Low-End Gaming Potential Estimates Current Supply Casino Style Gaming Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 5,075 689 372 6,136 110 190 230 379 909 Market Area Potential 2015* 2020 2025 $348,525 $380,051 $397,612 $26,449 $31,017 $32,272 $18,383 $12,966 $12,721 $393,357 $424,034 $442,606 $2,891 $5,359 $8,396 $20,897 $37,543 $4,035 $6,768 $9,670 $25,609 $46,083 Win/Day/ Device ($)** 2015 2020 2025 $188 $105 $135 $176 $205 $123 $95 $189 $215 $128 $94 $198 $3,944 $6,475 $9,509 $26,580 $46,509 $72 $77 $100 $151 $113 $101 $98 $115 $185 $139 $98 $93 $113 $192 $140 Total Manitoba 7,045 $430,900 $470,117 $489,115 $168 $183 $190 Total Gaming Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 6,880 998 526 8,404 $430,179 $467,404 $489,002 $36,390 $41,643 $43,328 $24,117 $18,347 $18,000 $490,686 $527,393 $550,330 $171 $100 $126 $160 $186 $114 $96 $172 $195 $119 $94 $179 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 223 403 367 517 1,510 $8,273 $15,101 $14,471 $32,509 $70,353 $90 $98 $99 $138 $111 $104 $107 $110 $166 $128 $102 $103 $108 $172 $128 Total Manitoba 9,914 $551,858 $597,679 $620,683 $153 $165 $172 $7,317 $14,402 $13,326 $26,127 $61,172 $8,464 $15,784 $14,715 $31,322 $70,286 * Represents FY2015 EGD performance only. Excludes win from table games at casinos and EGDother facilities. ** Assumes all potential to be captured by existing EGD supply. Tables games were not considered. Source: HLT Advisory Inc. based on data from Manitoba Liquor & Lotteries Corporation and HLT estimates. 22 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) Exhibit 31 EGD Supply Performance - High-End Gaming Potential Estimates Market Area Potential Current Supply Casino Style Gaming Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 2015 Actual* 2015 Potential 2020 Win/Day/ Device ($)** 2025 2020 2025 $188 $105 $135 $176 $203 $138 $97 $189 $214 $144 $95 $199 $224 $150 $94 $208 $5,129 $8,214 $9,509 $26,580 $49,432 $72 $77 $100 $151 $113 $135 $128 $116 $180 $147 $131 $124 $115 $185 $148 $128 $118 $113 $192 $149 Total Manitoba 7,045 $430,900 $472,407 $494,521 $514,370 $168 $184 $192 $200 Total Gaming Casino Mark ets Winnipeg Sand Hills Aseneskak Total Casino Markets 6,880 $430,179 $474,426 $500,526 $523,654 998 $36,390 $45,688 $47,504 $49,426 526 $24,117 $18,575 $18,347 $18,000 8,404 $490,686 $538,689 $566,376 $591,080 $171 $100 $126 $160 $189 $125 $97 $176 $199 $130 $96 $185 $209 $136 $94 $193 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 223 403 367 517 1,510 $10,257 $16,428 $14,471 $32,509 $73,665 $90 $98 $99 $138 $111 $133 $121 $111 $161 $134 $129 $117 $110 $166 $134 $126 $112 $108 $172 $134 Total Manitoba 9,914 $551,858 $612,487 $640,079 $664,745 $153 $169 $177 $184 Non-Casino Mark ets Manitoba Southwest Parklands Interlake Manitoba North Total Non-Casino Market 5,075 $348,525 $375,587 $396,250 $414,559 689 $26,449 $34,810 $36,193 $37,658 372 $18,383 $13,127 $12,966 $12,721 6,136 $393,357 $423,524 $445,409 $464,938 2015 2015 Actual* Potential 110 190 230 379 909 $2,891 $5,359 $8,396 $20,897 $37,543 $7,317 $14,402 $13,326 $26,127 $61,172 $5,409 $8,883 $9,734 $24,858 $48,883 $10,817 $17,765 $14,812 $30,404 $73,798 $5,247 $8,586 $9,670 $25,609 $49,112 $10,494 $17,172 $14,715 $31,322 $73,703 * Represents FY2015 EGD performance only. Excludes win from table games at casinos and EGD-other facilities. ** Assumes all potential to be captured by existing EGD supply. Tables games were not considered. Source: HLT Advisory Inc. based on data from Manitoba Liquor & Lotteries Corporation and HLT estimates. The current supply of casino style gaming electronic devices performs at $168 win per device per day level, and all electronic gaming devices at $153. • If the 2025 low-end potential is realized by the existing supply base, the win per device per day amount would increase to $190 for casino style gaming and $172 for all electronic gaming devices. • If the 2025 high-end potential is realized by the existing supply base, the win per device per day amount would increase to $200 for casino style gaming and $172 for all electronic gaming devices. Manitoba’s current electronic gaming device performance level is the lowest in Canada. Western Canada achieves performance levels ranging from approximately $225 to $275 per device per day, with higher performing facilities/sites exceeding $300 per device per day. 23 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) 6.2 CONCLUSIONS Canada’s gaming industry is a large entertainment industry that is mature (essentially the industry has been flat over the past five years). Manitoba’s recent industry growth trend mirrors the national level. • Mature characteristics include demand growth phase (“giving customers what they want” as oppose to simple supply increases) and investment decisions have higher risks as growth is not certain. • An emerging trend in this growth phase is that gaming expenditures are not keeping pace with both adult population and income growth (challenge facing the industry – is the current mix of products and facilities/delivery channels losing its appeal?). Future growth is not certain. Further, it is becoming increasingly difficult to continue to assess the Canadian gaming industry from a sector perspective due to overlapping consumer appeal between products and the introduction/growth of new delivery channels. • Those provinces (like Manitoba) with both casino (including EGD Other) and VLT gaming are grappling with (or will be in the near future) finding a balance between “giving customers what they want” and “profit maximization”. This impacts casinos (including EGD Other facilities) as they have higher investment requirements and lower operating margins as compared to VLT gaming. Over the past ten years, Manitoba’s total gaming industry (specifically casino style and VLT activities) performance has increased. Manitoba and the other two Prairie provinces (the most comparable markets to Manitoba) represent three of the most penetrated gaming markets in North America. This implies that there is limited growth available in the province. Since 2005, the Manitoba casino, EGD Other and VLT sectors grew by approximately $133 million. This growth was driven by: • Operational improvements/enhancements of casinos (e.g. introduction of a player card program and addition of an entertainment centre at MBLL Winnipeg casinos). • The expansion of South Beach First Nation Casino (e.g. additional slot machines and hotel). • The addition of the Sand Hill First Nation casino and the Shark’s Club (EGD Other) facility. • The introduction of almost 700 additional VLTs (619 machines at First Nation sites and 81 machines at non-First Nation sites) and the increase in size (i.e. number of VLT machines per site) of VLT sites. 24 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) The report estimates current (2015) and future (2025) market potential for casino style and total gaming (as defined in this report: casino, EGD Other and all VLTs combined). It is important to note that estimates of market potential do not imply that this potential can be fully captured by existing and/or new facilities (or new gaming supply). For example, some of this potential may be too dispersed (i.e. located in rural areas) for a facility to fully capture it. Additionally, some of this potential may also be embedded in segments of the population who do not include gaming as one of their entertainment options for socioeconomic or other reasons. Currently and looking forward, total gaming (as defined in this report) growth potential in the Province is limited and is mainly concentrated in the defined Winnipeg market area: • Currently (2015), HLT estimates that the market potential available for total gaming ranges from no market available (“Low” scenario) to up to $41 million available (“High” scenario). • In the future (2025), HLT estimates that the market potential available for total gaming ranges from $51 million market available (“Low” scenario) to up to $94 million available (“High” scenario). An assessment of the provincial electronic gaming device supply base (i.e. VLTs and slot machines) in terms of location, amount (both sites and number of machines) and performance (win per device compared to all other provinces) concludes that the existing supply base: • is highly accessible (i.e. people who want to game have multiple opportunities); and, • has the capacity to accommodate all of the current and future identified market potential available (“High” scenario) – the performance of Manitoba’s supply based would still be one of the lowest in Canada. Given this supply situation, a key question facing Manitoba (regardless of who operates the supply base or who “owns” the revenue stream) is why isn’t the existing supply base generating more revenue? Based on the experience of other jurisdictions (e.g. British Columbia Lottery Corporation, Alberta Gaming and Liquor Commission and Manitoba Liquor and Lotteries), there are no easy answers to this question. Areas (beside age of devices) that HLT are aware of that are being further studied/accessed include: • Site characteristics (e.g. location of specific sites, ingress/egress, parking, etc.) • Facility format (e.g. number and types of gaming devices and activities present) • Scope and quality of facilities (e.g. amount/availability of non-gaming amenities, overall quality/aesthetics of buildings) In short, investment decisions focussed on maintaining existing business volumes let alone growth are increasing in risk. Based on the experience of other mature gaming markets, changes to the supply base (i.e. relocated facilities/sites, new facilities/sites, additional devices per facility/site) will lead to a redistribution of existing business (i.e. existing market share distribution will be impacted) and may capture incremental business (i.e. increase to revenue generated in the province). 25 Liquor & Gaming Authority of Manitoba Manitoba Gaming Market Assessment Key Findings Report (Final) In other words, if the overall provincial strategy of all industry stakeholders is to maximize revenue/profit, these same stakeholders have to accept that a new facility or new gaming device will capture a significant portion of its business from existing facilities/devices and profit levels of the entire supply base (both new and existing) will be impacted. 26