This Washington Post-UMass Lowell poll was conducted Aug. 14-21, 2017, among a random national sample of 1,000 adults reached on cellular and landline phones. The margin of sampling error for overall results is plus or minus 3.7 percentage points. Sampling, data collection and tabulation was conducted by Princeton Survey Research Associates International (PSRAI) of Princeton, NJ. A separate sample of 522 teens and young adults were interviewed in an online panel by NORC at the University of Chicago from Aug. 22-Sept. 8, 2017. Overall results have a margin of sampling error of plus or minus six percentage points. (Full methodological details appended at the end.) Fans= Sports fans (Avid, Regular or Casual) Gamer= Play or watch online/competitive video games YA=teens/young adults (NORC panel) *= less than 0.5 percent 1. Taken all together, how would you say things are these days– would you say that you are very happy, pretty happy, or not too happy? 8/20/17 All 8/20/17 Fans 9/8/17 YA Very happy 28 29 24 Pretty happy 53 54 63 Not too happy 17 15 14 No opinion 2 2 0 5. Do you consider yourself to be a fan of [INSERT ITEM], or not?* 8/20/17 – Summary among all adults* Yes No No opinion Not a sports fan Professional football 60 39 1 NA Professional baseball 45 54 1 NA Professional basketball 39 61 * NA Professional ice hockey 22 58 1 19 Professional soccer 24 57 * 19 Professional auto racing 24 56 * 19 Mixed martial arts 25 55 1 19 Professional boxing 28 53 * 19 Esports or competitive video gaming 14 67 * 19 j. Wrestling, such as the WWE 14 67 1 19 k. College football 45 36 1 19 l. College basketball 35 46 * 19 *Items a-c asked of all adults. Items d-l asked of avid/regular/casual sports fans. Professional football asked first; other items asked in random order. Professional football fans asked follow up: Are you a big fan, or not so big? a. b. c. d. e. f. g. h. i. 9/8/17 – Summary table among teens and young adults a. Professional football b. Esports or competitive video gaming Yes 40 No 60 No opinion 0 38 62 0 2 On a different subject… 28. In the past 12 months, have you either played an online video game with multiple players or participated in a video game competition, or not? 8/20/17 All 8/20/17 Fans 9/8/17 YA Yes 18 19 59 No 81 80 40 No opinion 1 1 * 29. In the past 12 months, have you watched live or recorded video of people playing video games on Twitch, YouTube or another platform, or not? 8/20/17 8/20/17 8/20/17 9/8/17 Adults Fans Gamer YA Yes 16 18 52 58 No 82 81 46 41 No opinion 1 1 2 * Q28/Q29 NET Table Gamers Played and watched games Played games only Watched games only Neither played nor watched Adults 25 9 9 7 75 YA 73 45 15 14 27 31. (AMONG GAMERS) How often do you typically play video games? 8/20/17 Adults 9/8/17 YA -Almost every day/moreEvery Almost NET day every day 31 20 11 47 25 22 A few times a week 24 19 About once a week 18 14 Once a month 10 10 Less 16 10 No op. 1 0 NET 28/31 8/20/17 Adults 9/8/17 YA ----------- Play games ------------Every Almost No NET day every day Less op. 18 4 2 12 1 58 15 13 31 0 Not gamer 81 41 No op. 1 * 32. (AMONG GAMERS WHO PLAY ALMOST EVERY DAY OR EVERY DAY) On a typical day, how many hours do you play video games? 9/8/17 YA <1 hour 5 1-2 hours 36 3-4 hours 39 5 hours+ 19 No opinion 0 33. (AMONG VIDEO GAME WATCHERS) How often do you typically watch live or recorded video of people playing video games? -Almost every day/moreEvery Almost NET day every day A few times a week About once a week Once a month Less than once No a month opinion 3 8/20/17 Adults 9/8/17 YA 17 25 9 13 9 12 16 25 14 16 13 17 38 17 1 0 35. (AMONG VIDEO GAME PLAYERS/WATCHERS) Is each of the following a major reason, minor reason, or not a reason you play/watch/play and watch video games? 8/20/17 – Summary Table among adult players or watchers a. Taking a break from everyday life b. Enjoying the competition c. Enjoying time with friends d. The challenge of the game e. Improving your gaming skills f. Appreciating the visual arts within games g. For entertainment and fun h. (AMONG GAMERS) The chance to win money or championships i. (AMONG GAMERS) Working together with teammates to win Major reason 47 51 55 56 34 Minor reason 29 26 24 26 25 Not a reason 22 20 19 17 38 No opinion 1 4 2 2 2 46 74 30 12 22 11 2 2 17 29 52 2 46 26 25 2 9/8/17 – Summary Table among teens/young adult players and watchers a. Taking a break from everyday life b. Enjoying the competition c. Enjoying time with friends d. The challenge of the game e. Improving your gaming skills f. Appreciating the visual arts within games g. For entertainment and fun h. (AMONG GAMERS) The chance to win money or championships i. (AMONG GAMERS) Working together with teammates to win Major reason 41 36 54 38 38 Minor reason 36 41 26 41 35 Not a reason 22 22 20 21 27 No opinion * * * * * 37 80 40 14 22 5 1 1 14 21 63 2 34 41 24 1 36. (AMONG GAMERS) Which online competitive video game do you play the most? 8/20/17 Adults Call of Duty/Black Ops 12 Grand Theft Auto 6 Overwatch 5 Battlefield One 5 Minecraft 1 League of Legends 7 FIFA 5 Super Smash Bros 2 Battlegrounds 2 World of Warcraft 2 Counter Strike 1 Destiny 2 NBA 2K 2 Hearthstone 1 Rainbow Six 1 9/8/17 YA 24 17 7 7 5 4 4 4 3 3 2 1 1 1 1 4 Rocket League MLB: The Show Paladins Halo Madden NFL Mario Kart Dota Street Fighter Gears of War Mortal Kombat Other No opinion 1 * 0 2 2 2 1 1 2 1 25 6 1 1 1 * * * * * 0 0 12 1 38. (AMONG VIDEO GAME WATCHERS) Do you have a favorite esports team or player in competitive video gaming, or not? 8/20/17 Adults 9/8/17 YA Yes 20 24 No 80 76 No opinion * 0 39. (AMONG VIDEO GAME WATCHERS) If you had a free hour of time, would you prefer spending it watching a (live esports competition) or a (live sporting event such as football or the Olympics)? 8/20/17 Adults 9/8/17 YA Watch a live esports competition 15 35 Watch a pro sports game 78 65 No opinion 8 * 40. (AMONG VIDEO GAME PLAYERS/WATCHERS) Do you play/watch/play and watch competitive online video games with friends you first met offline, or not? 8/20/17 Adults 9/8/17 YA Yes 33 52 No 65 48 No opinion 2 0 41. (AMONG VIDEO GAME PLAYERS/WATCHERS) Have you become friends with anyone you met playing/watching/playing or watching) competitive online video games? 8/20/17 Adults 9/8/17 YA Yes 32 45 No 67 55 No opinion 1 0 42. (AMONG GAMERS, VIDEO GAME WATCHERS AND FANS) Do you think there is or is not an unwritten code of sportsmanship among competitive online gaming? 8/20/17 Adults 9/8/17 YA Yes, there is an unwritten code 57 63 No, there is not an unwritten code 29 37 No opinion 14 * 43. In the online video gaming community, do you think women are treated with (more respect) than men, (less respect) than men, or are men and women respected about equally? More respect Less respect Respected No than men than men about equally opinion 8/20/17 Adults 4 32 27 37 5 8/20/17 Gamers 9/8/17 YA 8 5 42 53 39 42 11 * *** END *** METHODOLOGICAL DETAILS This poll was jointly sponsored and funded by The Washington Post and the University of Massachusetts-Lowell. The phone poll is a random sample of adults in the United States, with interviews in English and Spanish. This questionnaire was administered with the exact questions in the exact order as they appear in this document. Demographic questions are not shown. If a question was asked of a reduced base of the sample, a parenthetical preceding the question identifies the group asked. Phrases surrounded by parentheticals within questions indicate clauses that were randomly rotated for respondents. For the telephone sample, a dual frame landline and cell phone telephone sample was generated using Random Digit Dialing procedures by Survey Sampling International (SSI). Interviewers called landlines and cellular phone numbers, first requesting to speak with the youngest adult male or female at home, on random rotation. The final sample included 344 interviews completed on landlines and 656 interviews completed via cellular phones, including 258 interviews with adults in cell phone-only households. The panel portion of the survey was asked of 522 teens and young adults ages 14 to 21 from the AmeriSpeak Panel conducted by NORC. The final sample included 503 interviews completed by web and 19 completed by telephone. Participants for the study were sampled by conducting a random and demographically-balanced sample of young adults and minors. Young adults of legal age were contacted directly to participate. Minor panelists were screened to confirm a child between the ages of 14 and 17 still live in that home, and that the adult is their parent or guardian. Then the parent or guardian was asked to consent for their minor to be interviewed and asked whether phone or email was the best way to contact that minor. For households with multiple minors in that age range, one was randomly selected to be invited to answer the survey. Questions marked “YA” in this trend document were asked in the order they appear in this document with the same wording. This survey uses statistical weighting procedures to account for deviations in the survey sample from known population characteristics, which helps correct for differential survey participation and random variation in samples. The overall adult sample is weighted to correct for differential probabilities of selection among individuals who are landline-only/cell phone-only/dual users, as well as the number of adults in households with landline phones. Results are also weighted match the demographic makeup of the population by sex, region, age, education, and race/ethnicity according to the U.S. Census Bureau’s 2015 American Community Survey data. Results were weighted to county population density according to the 2010 Decennial Census. All error margins have been adjusted to account for the survey’s design effect, which is 1.39 for this survey. The design effect is a factor representing the survey’s deviation from a simple random sample, and takes into account decreases in precision due to sample design and weighting procedures. Surveys that do not incorporate a design effect overstate their precision. Unweighted Group sample size All adults 1,000 Football fans 598 Sports fans 813 Sports fans half samples 403-410 Teens and young adults 522 Error margin +/- 3.5 points 4.7 4 5.7-5.8 6.1 6 The Washington Post is a charter member of AAPOR’s Transparency Initiative, which recognizes organizations that disclose key methodological details on the research they produce. Contact polls@washpost.com for further information about how The Washington Post conducts polls.